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2008

Too Human

Too Human

Too Human was my first experience in the games industry. Starting as a QA tester at Silicon Knights, I learned how to identify, reproduce, and communicate bugs with the precision and detail that engineering teams need to act on them efficiently.

The discipline of writing quality bug reports — capturing repro steps, expected vs. actual behaviour, and environmental context — is something I carried forward throughout my career. It shaped how I think about communicating technical issues at every level, from a junior report to an architectural design document.